Excel QM for MAC version 2016 I need the add in QM for MAC, but my excel is a 2016 and the only link I have been able to find supports a 2011. Does anyone know how to get the Excel QM add in for 2016. MacOS, formerly Mac OS X from 2001 to 2012 and OS X until 2016, is the name of an operating system for computers made by Apple Inc. These are called Macintosh computers, or Macs. It differs from other computers, as macOS is supposed to run only on Macs and not on other computers. However, people have made the OS run on computers that are not Macs. For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently switched to miniz, I have replaced remaining references to zlib with miniz - so zlib is not required too. Tips:Kai Lung metal, Anping wire mesh products factory 0430 Index analysis from the two major search engines and website ranking website (Alexa Rank, ChinaRank ranking). 0430 Rated using the weighted value analysis techniques; characterized by a twelve-weighted value of the weighting factor component is to ensure objective and fair website rated one of the impor. Mac veterans have been singing Alfred's praises for years, but some of Apple’s newer users might not have heard about the mighty app launcher. Free to all but the most serious professionals.
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- 分类:效率商业
- 标签:
- 时间:2015年12月17日 更新 文件大小: 786.6 KB
- 开发商:An Nan
- 支持类型: Mac Mac OS X10.9或更高版本
- 支持语言:英文等
来自Mac App Store官方介绍
GIF Converter Pro enables you to quickly create incredible animated GIFs from photos or short videos. It’s easy to customize GIF Size, Sequence, Frame Delay, and to add text and stickers, etc.
-Re-edit existing GIFs. Adjust its size, speed and add text, etc.
-Turn continuous snapshots to animated GIFs.
-Create GIF photo slideshows from your life photos.
-Transfer short videos to smooth and animating GIFs.
---------------------------------------------------------
Support vast number of file formats
•Support almost all common video formats: MOV, MPEG, MP4, M4V, 3GP, AVI and more.
•Support hundreds of image formats like JPEG, TIFF, BMP, PNG, TGA, RAW, PIC, etc. and any image size.
•Support combining multiple formats - images, GIFs, and videos into a new single GIF.
---------------------------------------------------------
Editing features
•Apply popular image effects and adjustments.
•Add great stickers to refine your GIF.
•Support trimming your favorite clip of a video/movie to create GIF.
•Support managing overlays of stickers and text - freely set their opacity and adjust layers.
•With agile text editor, you can insert text and personalize its Font, Style, Size, Color, Outline and Shadow at ease.
•Customize frame range of stickers and text: you can decide the start and end of frames that displaying the sticker/text.
---------------------------------------------------------
GIF customization
•Easily set FPS or Frame Delay to control the GIF animation speed.
•Support choosing GIF quality before exporting it.
•Real-time preview enables you to preview the GIF before export.
•Set GIF Size, Fill Mode and playing Sequence.
•Easily change the frame order by dragging.
…更多…
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文件名 | 版本 | 下载次数 | 上传时间 | 上传者 | 下载类型 | 操作 | |
---|---|---|---|---|---|---|---|
1. | Mac App Store官方下载价格:¥68元 | v1.0 | 69 | 2015-12-17 | An Nan | Mac | 商店下载 |
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macOS (previously known as OS X or Mac OS X) is Apple's operating system for the Mac line of computers. It's a UNIX platform, based on the Darwin kernel, and behaves largely similar to other UNIX-like platforms. The main difference is that X11 is not used as the windowing system. Instead, macOS uses its own native windowing system that is accessible through the Cocoa API.
To download and install Qt for macOS, follow the instructions on the Getting Started with Qt page.
Supported Versions
When talking about version support on macOS, it's important to distinguish between the build environment; the platform you're building on or with, and the target platforms; the platforms you are building for. The following macOS versions are supported.
Target Platform | Architecture | Build Environment |
---|---|---|
macOS 10.13, 10.14, 10.15 | x86_64 and x86_64h | Xcode 11 or 12 (10.15 SDK) |
Build Environment
The build environment on macOS is defined entirely by the Xcode version used to build your application. Xcode contains both a toolchain (compiler, linker, and other tools), and a macOS platform-SDK (headers and libraries). Together these define how your application is built.
Note: The version of macOS that you are running Xcode on does not matter. As long as Apple ships a given Xcode version that runs on your operating system, the build environment will be defined by that Xcode version.
Xcode can be downloaded from Apple's developer website (including older versions of Xcode). Once installed, choosing an Xcode installation is done using the xcode-select
tool.
You can inspect the globally selected Xcode installation using the same tool.
The xcrun
command can then be used to find a particular tool in the toolchain.
or show the platform SDK path used when building.
Target Platforms
Building for macOS utilizes a technique called weak linking that allows you to build your application against the headers and libraries of the latest platform SDK, while still allowing your application to be deployed to macOS versions lower than the SDK version. When the binary is run on a macOS version lower than the SDK it was built with, Qt will check at runtime whether or not a platform feature is available before utilizing it.
In theory this would allow running your application on every single macOS version released, but for practical (and technical) reasons there is a lower limit to this range, known as the deployment target of your application. If the binary is launched on a macOS version below the deployment target macOS or Qt will give an error message and the application will not run.
Qt expresses the deployment target via the QMAKE_MACOSX_DEPLOYMENT_TARGET
qmake variable, which has a default value set via the makespec for macOS. You should not need to change this default, but if needed you can increase it in your project file:
Note: You should not lower the deployment target beyond the default value set by Qt. Doing so will likely lead to crashes at runtime if the binary is then deployed to a macOS version lower than what Qt expected to run on.
By always building against the latest available platform SDK, you ensure that Qt can take advantage of new features introduced in recent versions of macOS.
For more information about SDK-based development on macOS, see Apple's developer documentation.
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Opting out of macOS behavior changes
One caveat to using the latest Xcode version and SDK to build your application is that macOS's system frameworks will sometimes decide whether or not to enable behavior changes based on the SDK you built your application with.
For example, when dark-mode was introduced in macOS 10.14 Mojave, macOS would only treat applications built against the 10.14 SDK as supporting dark-mode, and would leave applications built against earlier SDKs with the default light mode look. This technique allows Apple to ensure that binaries built long before the new SDK and operating system was released will still continue to run without regressions on new macOS releases.
A consequence of this is that if Qt has problems dealing with some of these macOS features (dark-mode, layer-backed views), the only way to opt out of them is building with an earlier SDK (the 10.13 SDK, available through Xcode 9). This is a last-resort solution, and should only be applied if your application has no other ways of working around the problem.
Architectures
By default, Qt is built for x86_64. To build for x86_64h (Haswell). use the QMAKE_APPLE_DEVICE_ARCHS
qmake
variable. This is selectable at configure time:
QMAKE_APPLE_DEVICE_ARCHS
can also be specified as a space-delimited list in order to build for multiple architectures simultaneously:
Additional Command-Line Options
On the command-line, applications can be built using qmake
and make
. Optionally, qmake
can generate project files for Xcode with -spec macx-xcode
. If you are using the binary package, qmake
generates Xcode projects by default; use -spec macx-gcc
to generate makefiles. For example:
Configuring with -spec macx-xcode
generates an Xcode project file from project.pro. With qmake you do not have to worry about rules for Qt's preprocessors (moc and uic) since qmake automatically handles them and ensures that everything necessary is linked into your application.
Qt does not entirely interact with the development environment (for example plugins to set a file to 'mocable' from within the Xcode user interface).
The result of the build process is an application bundle, which is a directory structure that contains the actual application executable. The application can be launched by double-clicking it in Finder, or by referring directly to its executable from the command line, for example, myApp.app/Contents/MacOS/myApp
.
If you wish to have a command-line tool that does not use the GUI for example, moc
, uic
or ls
, you can tell qmake to disable bundle creation from the CONFIG
variable in the project file:
Deploying Applications on macOS
macOS applications are typically deployed as self-contained application bundles. The application bundle contains the application executable as well as dependencies such as the Qt libraries, plugins, translations and other resources you may need. Third party libraries like Qt are normally not installed system-wide; each application provides its own copy.
A common way to distribute applications is to provide a compressed disk image (.dmg file) that the user can mount in Finder. The deployment tool, macdeployqt
(available from the macOS installers), can be used to create the self-contained bundles, and optionally also create a .dmg archive. Applications can also be distributed through the Mac App Store. Qt 5 aims to stay within the app store sandbox rules. macdeployqt (bin/macdeployqt) can be used as a starting point for app store deployment.
Note: For selling applications in the macOS App Store, special rules apply. In order to pass validation, the application must verify the existence of a valid receipt before executing any code. Since this is a copy protection mechanism, steps should be taken to avoid common patterns and obfuscate the code that validates the receipt as much as possible. Thus, this cannot be automated by Qt, but requires some platform-specific code written specifically for the application itself. More information can be found in Apple's documentation.
macOS Issues
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The page below covers specific issues and recommendations for creating macOS applications.
Where to Go from Here
We invite you to explore the rest of Qt. We prepared overviews to help you decide which APIs to use and our examples demonstrate how to use our API.
- Qt Overviews - list of topics about application development
- Examples and Tutorials - code samples and tutorials
- Qt Reference Pages - a listing of C++ and QML APIs
Qlmesh Mac Qlmesh For Macbook Air
Qt's vibrant and active community site, http://qt.io houses a wiki, a forum, and additional learning guides and presentations.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.